![]() ![]() I overrated blue’s common adventures and Quick Study. Countermagic also does well against adventures and bargain spells, as adventures are telegraphed and bargain will still require your opponent to sacrifice whatever they offered. Ice Out: Once again we see another bargain card overperforming. It’s also a fine filler card even without spells payoffs. Sleight of Hand: The success of this card suggests the success of Izzet as an archetype. The Hatching Plans dream is also real and one of the better reasons to be blue in this set. Johann's Stopgap: This is a decent card due to how practical bargain has played out. Best in Izzet or Dimir, as Simic might want to play 5-mana spells that affect the board more. It’s slow, but you can compensate for that by building a lean deck otherwise. Into the Fae Court: This is one of the highest “oomphf” commons as it puts you up two cards + a small flier (which you can even bargain with). The extra Faerie synergy is nice but hardly necessary. Getting on board early in Wilds is important, so this ended up being a great Quench format. Neither is unplayable, but they both ended up being mediocre curve filler cards thanks to Azorius’s general failure as an archetype. Rimefur Reindeer and Frostbridge Guard were my whiffs for white. The bargain mode is important for giving white another answer to Hamlet Glutton. Kellan's Lightblades: It’s a solid removal spell that excels in more controlling white decks, but I’m happy to play the first copy anywhere. Use it with cards like Hopeful Vigil, Hopeless Nightmare, Prophetic Prism, and The Princess Takes Flight! ![]() Stockpiling Celebrant: This card has played out better in practice than I had hoped. This is just an amazing trick that’s even easier to bargain than I had expected. Cards like Stormkeld Vanguard are threatening, but the set only has a handful of them.Īrchon's Glory: Had this as #4. It’s a strong removal spell with light aura/bargain/”enchantment goes to the graveyard” synergies. Bargain is obviously a big draw, but Hopeful Vigil is a premium 2-drop in white even without it.Ĭooped Up: Had this as #1. Turns out it’s even better than I expected. With 17lands GIH win rates as a benchmark, how did my predictions fair? White This is a sequel to my Sealed article’s guess at the best commons in each color. ![]() And finally, blue has the strongest card draw spells but struggles to create space to use them on its own. ![]() White has the sweetest combat trick ( Archon's Glory) and some good cheap creatures. Green has several viable ramp/fixing spells and strong fatties, but it lacks removal. Black has the best common ( Candy Grapple) in the set, solid curve filler, and good setup for bargains. Red has great removal, efficient creatures, and can even splash bombs with three common Treasure-makers, all of which are decent. In terms of overall color balance, I’d rank the individual colors in Wilds of Eldraine as follows: I’ll still be covering it in more detail below. What About UW?Īzorius Frost is a pretty bad archetype that sits somewhere in the middle of Aggro/Midrange in terms of its pace. Faeries is probably the most aggressive of the bunch, and might be better described as a “tempo deck” depending on your build. These color pairs will be interested in playing the long game most of the time. The format’s control decks are Dimir Faeries, Izzet Spells, and Simic Ramp. Expect these decks to straddle the line between aggression/control, as midrange often does. Golgari Food is my pick for the best archetype in the format (more on that later). The format’s midrange decks are Golgari Food, Selesnya Roles, and Orzhov Midrange. They all prey on ramp/blue strategies and help to keep everyone else honest with how much greed they can get away with. All of these archetypes are strong and play out a bit differently. The format’s aggro decks are Boros Aggro, Rakdos Rats, and Gruul Monsters. None of these matchups are that lopsided (6:4 at worst), but it’s a neat way to think about Wilds of Eldraine. And as you might have guessed, Ux control is unfavored against Rx aggro. Food can struggle a bit with Ux Control in turn, as the Cursed role tokens and countermagic are strong against Hamlet Glutton. Rx aggro seemed like the clear thing to be doing Week 1, but then Golgari Food emerged as a decent counter to it. Wilds of Eldraine is a fast but balanced format with several viable playstyles and decks. Greta, Sweettooth Scourge | Illustration by Steve Prescott ![]()
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